
Review: Zammoth - Another Side Of Chess
by Felix Xiao
October 22, 2010
Overview
The once beautiful and flourshing world of Zammoth has been struck by a catastrophic meteor, turning the continent into a dwelling for mutilated creatures. These characters do little besides wage endless wars, and now's your chance to lead one of them to victory in a turn-based strategy game.
Features
Zammoth is based off chess, with a difference that you have to protect a flag from being captured by enemy forces. You are allowed to move one character every turn, and each of the game's units has special properties, resembling those of their chess counterparts, that allow them to attack in certain ways. The game board is composed of many conjoined hexagon-shaped pieces, including some with obstacles such as forests and mountains that provide blockades and cover. Besides single player in 7 different maps, the game also has multiplayer via Game Center.The Good
A twist on traditional chess, Zammoth requires you to develop an extensive strategy that often involves planning ahead several turns. Victory can't be achieved easily by killing off all the enemies one by one, so much of the battle plan lies in deciding the number of units to move forward towards the enemy flag and the number to stay behind to guard your flag. Obstacles on board pieces shake things up a bit and are a great improvement from chess. You can successfully use trees and rough terrain to become invinsible to enemies and to limit their travel distances.
The Bad
A lack of difficulty levels makes Zammoth incompatible with a large part of the gaming audience. If you're new to chess-type games, then you'll find the game too difficult, whereas turn-based strategy experts will get bored quickly. Most maps are too small as well, and on some of them, the forests become really annoying. Moving onto a forest piece makes a unit appear invisible for several turns, which can be irritating, especially on one of the maps where half of the playable tiles are covered in dense trees. Because of this, it's hard to know when you're about to be ambushed and results in losing a large chunk of your army to surprise attacks.